![]() ![]() This applies not only to vr games, but for vr it is completely essential.įor goggles such as quest, you also need to specify the connection method and programs you use. The minimum is to describe your computer properly, and give examples of vr games that work for you. Originally posted by elliotttate: Thankfully, native VR support has been modded back in and is even better than in the original Subnautica Ill add the mod install guide to this video: YouTube Video: MIND BLOWING Subnautica Below Zero VR Views: 19,811. It is strange that you expect help, and do not provide the necessary information on the profile, and here you also did not write anything. Later, you'll see something that's similar to a loading screen.Īnd this is strange the most, first as I remember there is water and the view of the ship.Īnd this view of the ship, it gets after a while the whole screen, but not 360, just flat, and it spins with your head, and it's a very long time, the game loads for a very long time.Īfter a long while the game loads, the beginning you should be in the rescue capsule.Īnd to be interesting this capsule at the beginning of the game also causes problems, from what I remember, until the fire is extinguished or repaired. ![]() Slider to adjust the tooltip scale, yes you can make them big tooltips smaller now. Right now, it's close to the VR implementation of the first Subnautica, but more support is being worked on to add motion controls and other enhancements. When you choose a new game, the first time there was probably a movie, but I'm not sure anymore. This mod brings back native VR support for Subnautica Below Zero. You are sure that the game does not work for you, it starts strangely.Īt the beginning you have a screen with a menu. I play the rift in the stable version without mods. I can't even see the game because it's so distorted. The intro screen works fine but when I go to start a new game the entire screen dissapears somewhere to the top and is all laggy and buggy. ![]() (**If any further information is required to assist with troubleshooting this problem, let me know.Originally posted by Mister Rupert:Trying to play this in VR with the Quest 2. The game detects the gamepad correctly and I can use it, but the missing KBM cursor issue is present wether or not the gamepad is turned on (although technically the wireless adaptor dongle is always turned on). I can see the icon in VR to launch, but when I press play, the screen goes black a few seconds then goes back to the VR menu environment. I have the oculus app on my PC and Ive enabled 'unknown games' to be a allowed. *I have a standard Xbox360 controller connected via a wireless adaptor. Its the Epic games version, Ive added it to my steam as a 'non steam' game, and enabled 'vr' in the game properties. *I run 3 monitors, with my primary monitor positioned in the center. Some information that might help troubleshooting the problem: Is this a new issue for you or how long have you had it? I only started playing this game about 2-3 days ago, and first tried the VR mode yesterday, so I cannot say if the issue was present in earlier builds or not. ![]() The cursor is clearly being detected by the game, but there's no indicator.Īnd on top of all that, it also seems like the cursor plane is NOT bound to where I'm looking, so if change where I'm looking, the cursor does not follow. Originally posted by Ulithium_Dragon:Yeah, same here. ![]()
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